I developed and designed a hidden objects game that immerses players in a visually engaging, puzzle-filled experience. The game invites players to explore a richly illustrated scene, crafted with a high level of detail to captivate users and encourage them to look closely.
From a design perspective, I focused heavily on creating unique, hand-drawn assets to give the game a personalized, artistic feel. Every object was illustrated with attention to texture, shadow, and perspective to build a realistic yet stylized visual atmosphere.